BackLot Clan - Springfield District
“Small steps, big traps”
Once a scattering of kids left behind when families fled, the Backlot grew into a tight-knit, scrappy clan.
They turned their empty neighborhood into a maze of teen-sized defenses, improvised traps, and “keep out” zones.
What they lack in size, they make up for with agility, cleverness, and a fierce loyalty to one another.
Outsiders see them as harmless, right up until they spring an ambush worthy of any action movie.
Rivals - They fear the Lot Rats
Friendly - Cornerstone
Lot Rats Clan - Springfield District
“The show never ends”
The Lot Rats lurk in the old film studios, where abandoned props and half-finished sets became their world.
Over time, they embraced the surreal atmosphere, mixing theatrics with the occult.
They’re odd, unpredictable, and unsettling to outsiders. Some say they’ve forgotten entirely where the roles end and the real world begins.
Leader - King Tim (some say he's no longer Human....)
Rivals - Everyone
Friendly - No one
The Extras Clan - Springfield District
“Background no more”
Rejected from fame, the Extras cling to the scraps of the entertainment industry.
Using costumes, set pieces, and whatever can be scavenged from the studio backlots, they’ve built a camp of makeshift glamour.
They pretend not to care about their rivals, the Lot Rats but their rivalry smolders like an old feud between competing casts.
They still dream of rising above “background character” status, even in the apocalypse.
Rivals - The Lot Rats
Friendly -
RailWalkers Clan - Westwood District
“Steel stands. So do we!”
Forged from former rail workers, welders, and machinists, the RailWalkers turned their abandoned rail yard into a fortress of steel.
They build high, reinforce everything, and keep watch from the towering water tank they converted into an outpost.
Known for their engineering skill and work ethic, they believe survival comes from grit, structure, and metal. Solid and unbreakable.
Rivals - The Concierge
Friendly - Reclaimers, Warehouse 13
Warehouse 13 Clan - Westwood District
“Work smart. Build strong”
Warehouse 13 consists of practical minds with nimble hands.
People who lived close to the warehouses and knew how to repurpose everything.
Their camp is organized, simple, and functional, filled with crates, pallets, and clever rigged devices.
They don’t chase aesthetics, they chase results. Reliable, grounded, and no-nonsense, they get things done.
Rivals - The Concierge
Friendly - RailWalkers, Reclaimers
The Concierge Clan - Westwood District
“Exceeding Expectations”
The Concierge are survivors who once lived in the nicer areas of Westwood. Managers, hospitality workers, and those who valued polish and refinement.
Their settlement is immaculate by wasteland standards, decorated with salvaged furnishings and carefully arranged gardens.
They see themselves as curators of “civilization,” looking down on the rougher, industrial clans around them.
Their order and etiquette mask a calculating, disciplined leadership style.
Rivals - RailWalkers, Warehouse 13
Friendly - Executive Order
Cornerstone Clan - Northpark District
“Home is worth fighting for”
Built by neighbors who once worked construction and home repair, Cornerstone is sturdy, warm, and welcoming......at least to those who come in peace.
Their settlement resembles a fortified suburban block, complete with reclaimed porches, gardens, and reinforced walls.
They believe in community above all, and defend their homes with the determination of people who built their world with their own hands.
Rivals - Dead Diner
Friendly - BackLot
Dead Diner Clan - Northpark District
“If it’s on the menu, we use it”
Centered around an old diner, this clan is a mix of ages, skills, and personalities.
They use whatever the neighborhood provides—road signs, metal scraps, tables, and booths, creating a mismatched but very functional base.
They’re adaptable and street-smart, with a rougher, more chaotic energy than Cornerstone.
Though tensions exist, the diner folk see themselves as survivors of the “real world,” not just a neighborhood club.
Rivals - Cornerstone
Friendly - Last Checkout
Last Checkout Clan - Northpark District
“Scavenge. Survive. Repeat”
Born from those who survived the final rush through the shopping district, Last Checkout makes their camp from thrown out displays, broken shelves, and abandoned stock.
Their survival is built on resourcefulness and the ability to live with whatever they can salvage.
They’re an eclectic mix witty, stubborn, and used to making order from retail chaos.
Rivals - Ctrl Freaks
Friendly - Dead Diner
Commuters Clan - Clinton District
“The journey goes on”
These survivors once passed through the transit lines daily, never staying still. When the world collapsed, they claimed the overgrown station and tracks, letting nature reclaim metal and concrete around them.
Their shelters blend with vines and rust.
The Commuters know every shortcut, tunnel, and hidden path, moving through the region with quiet efficiency.
Rivals - Executive Order
Friendly - Penthouse
Reclaimers Clan - Clinton District
“Rebuilding the world, piece by piece”
The Reclaimers believe the world must be rebuilt one steel plate at a time.
They collect scrap obsessively, forging barricades, armor, and tools with disciplined precision.
Their camp resembles a rising fortress layered, welded, and reinforced.
They hold themselves to high standards and see their efforts as the foundation of a better future.
Rivals - Penthouse
Friendly - RailWalkers
Penthouse Clan - Clinton District
“Survival, but make it stylish”
Young adults who once dreamed of luxury living now reside in compact apartments, transformed into surprisingly elegant retreats.
They decorate with reclaimed furniture, polished wood, and improvised art pieces, giving their settlement a modern, minimalist charm.
Despite the hardship, they keep spirits high and cling to their aspirations, believing beauty can survive even the downfall of society.
Rivals - Reclaimers, Executive Order
Friendly - Commuters
Collective Clan - Glenview District
“Knowledge cultivates life”
A clan of planners, organizers, and office workers, the Collective thrives through efficiency and organisation.
Using books, notes, and practical know-how, they turned their Safe Zone into a productive and organised Safe Haven.
They value calm logic, shared responsibility, and long-term survival.
Less flashy than others, but reliably stable and quietly powerful.
Rivals - Ctrl Freaks
Friendly - Archivists, Canopy
Ctrl Freaks Clan - Glenview District
“Brilliance in every byte”
Fear drove the Ctrl Freaks indoors early, and they never truly came back out.
Their camp is a labyrinth of hoarded supplies, gadgets, tools, and just-in-case items.
They obsessively catalogue everything and avoid risk whenever possible. Paranoid but clever, they are masters of inventory and improvisation from behind locked doors.
Rivals - Everyone, just leave us alone!
Friendly - Too scared to really trust anyone
Canopy Clan - Glenview District
“Grow with the earth”
A peaceful group of nature lovers, Canopy transformed rooftops and courtyards into thriving green spaces.
They live lightly, cultivate herbs and plants, and treat the apocalypse as a chance to reconnect with the earth.
Calm and accepting, they avoid conflict—but their knowledge of natural remedies and quiet diplomacy gives them unexpected influence.
Rivals - No one
Friendly - Everyone is welcome
Executive Order Clan - Ashfield Central District
“Lead or be led”
Made up of former executives, managers, and corporate leaders, Executive Order operates with boardroom precision.
They run their settlement like a company. Hierarchies, schedules, and strategic planning included.
Their goal is to rebuild society with themselves firmly at the top, and they aren’t subtle about it.
Rivals - Archivists (We will overtake them!)
Friendly - The Concierge
The Archivists Clan - Ashfield Central District
“Preserve today. Protect tomorrow”
Librarians, researchers, and scholars united to preserve the remnants of human knowledge.
They protect books, seeds, historical records, and any information that might help restore the world.
Their settlement is quiet, orderly, and illuminated by lamplight.
They value truth, patience, and preservation above all.
Rivals - Executive Order
Friendly - Collective, Canopy
The Drifters Clan - Ashfield Central District
“No roots. No walls. No limits”
Nomads by nature or necessity, the Drifters once moved from place to place, staying only long enough to rest or trade.
Hardened by travel, they carry stories, rumors, and skills gathered across the region.
Thoughtful but wary, they seldom commit to alliances, preferring the freedom of the road and the resilience it has taught them.
Rivals - Executive Order
Friendly - Canopy



















































